Qwen
The Qwen3.5 Series 35B-A3B is a native vision-language model designed with a hybrid architecture that integrates linear attention mechanisms and a sparse mixture-of-experts model, achieving higher inference efficiency. Its overall...
Running this yourself: likely needs a high-memory cloud gpu.
OpenRouter
Price record: 2026-10-12. Source: openrouter.
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48.3
Quality Score
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Arena ELO
36B
Parameters
262K
Context
This measures the amount of verifiable public evidence we have, not how capable the model is. A missing field means it has not been verified yet, not that its value is zero.
20 of 22 public signals
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1.5M
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Feb 2026
Released
5/5 signals
3/4 signals
5/5 signals
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4/4 signals
Parameters
35B
Training compute
Not reported
Dataset scale
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Base model
Not reported
Source-reported access: Open weights (unrestricted) · Confident confidence
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Launches
1
Benchmarks
5
Open Source
1
Research
7
Recent launch, pricing, benchmark, and API signals linked to this model or its provider.
GAIA score 32.6 from TJ-0405
View sourceSWE-Bench Verified resolved rate 69.6
View sourceSWE-Bench Verified resolved rate 69.6
View sourceGAIA score 44.2 from WA0824
View sourceGUI agents require high-quality interaction trajectories to learn how software environments respond to actions, maintain state, and support multi-step workflows. However, the diversity of available trajectories is constrained by the applications, interface states, and workflows accessible in the underlying environments. Expanding this coverage requires deploying increasingly diverse and complex software, with specialized applications imposing additional installation, configuration, and runtime costs. We introduce AutoGUIWorld, a data generation framework that combines the visual priors of image generators with the task knowledge of a planner to synthesize GUI interaction trajectories without deploying or running the corresponding software environments. AutoGUIWorld samples initial GUI scenes from structured specifications of operating-system context, visual appearance, and interface state, and generates tasks conditioned on those scenes. A planner then specifies atomic actions and their intended visual consequences, while an image generator iteratively edits the current screenshot to produce subsequent observations. Action grounding and transition-level quality filtering yield 79,266 spatially annotated step-level training samples across Ubuntu, Windows, macOS, and Chrome. Fine-tuning Qwen3.5-35B-A3B on AutoGUIWorld trajectories improves the mean task score on OSWorld from 33.0% to 40.8% and the task success rate on ScienceBoard from 14.0% to 32.2%. These results show that generated trajectories improve GUI-agent performance on real desktop and scientific tasks.
Agents learn to act through interaction with environments, yet the environments used for training are often manually constructed or synthesized around predefined tasks and benchmarks. This task-centric paradigm makes it difficult to scale environments that reflect realistic and evolving workflows where diverse tasks can naturally emerge from the underlying world. We introduce AgentMercury, a scalable framework for synthesizing executable environments from high-level business scenarios. Rather than constructing an environment for a specific task, AgentMercury first instantiates a persistent world with entities, services, tools, state, and executable cross-service invariants, from which diverse tasks and interaction trajectories can subsequently emerge. We construct 4,783 executable environments spanning 14 industries and 50 countries, and use them as training substrates for reinforcement learning. Despite being generated without targeting the evaluation benchmarks, policies trained on these business-oriented environments improve substantially on both enterprise workflows and out-of-domain benchmarks spanning reasoning, coding, scientific computing, and tool use. In our experiments, Qwen3.5-4B improves from 12.3 to 15.7 on EnterpriseOps-GYM and from 45.9 to 56.0 on AIME26 after training on AgentMercury environments. We further show that the construction process itself can be learned: fine-tuning Qwen3.5-35B-A3B on construction traces increases executable-world authoring success from 3.3% to 83.3% on held-out business scenarios. These results show that scenario-grounded environments can provide useful and generalizable learning signals beyond benchmark-specific training, while their construction can itself become a learnable capability.
Reinforcement learning for coding agents increasingly relies on long-running agent harnesses to manage tool integration, repository contexts, and execution feedback. However, the native execution environments of these harnesses are inherently misaligned with policy-gradient training: environmental crashes and reward hacking corrupt outcome signals, while train-inference discrepancies decouple rollout behavior from policy updates. To address this, we present LEGO-RL, a framework that bridges native coding-agent harnesses with scalable policy-gradient optimization without modifying their internal control flow. LEGO-RL is built upon three pillars: (1) faithful optimization via in-process LLM proxying that captures raw generation streams for token-level alignment and robust trainer-side log-probability recomputation, even under harness-side compaction or re-serialization; (2) reliable execution via scalable sandbox orchestration featuring image caching and stage-wise defenses to mitigate reward hacking; and (3) observable training through an integrated plugin that automates validation and monitoring, paired with a Live UI for granular trajectory diagnostics. We evaluate LEGO-RL by training the sparse MoE model Qwen3.5-35B-A3B with GSPO across three native coding-agent harnesses. LEGO-RL improves Qwen3.5-35B-A3B across OpenHands SDK (64.0% to 70.4%), Claude Code (62.4% to 68.2%), and OpenCode (57.2% to 66.6%) on SWE-bench Verified, while maintaining a rollout-training probability correlation above 0.99.
Scaling executable agent training data for LLM post-training is bottlenecked by substrate-bound methods that tie task generation to predefined tools, repositories, or skill graphs: expanding coverage requires manual substrate engineering, each new domain demands a bespoke pipeline, and the resulting task distributions often reflect substrate biases rather than real-world demand. We introduce NexForge, a requirement-driven framework that takes high-level capability requirements as input and synthesizes diverse, executable agent tasks and expert trajectories for SFT. NexForge first investigates real-world demand to construct representative scenarios and task profiles, then performs distribution-aware compilation to generate task directives. For each directive, NexForge automatically retrieves or constructs the required files, dependencies, and runtime configurations, and finally synthesizes expert rollouts and produces training trajectories. Without domain-specific infrastructure, NexForge produces 3.6K terminal and 2K office tasks, improving Qwen3.5-35B-A3B Base from 22.5\% to 52.0\% on Terminal-Bench 2.0 and from 813 to 1338 Elo on GDPval; scaling further to 43.2K terminal tasks yields 58.4\%, on par with Claude Opus 4.6 equipped with Claude Code. Scaled further, NexForge-synthesized data contributes to the training of Nex-N2, a family of publicly available agent models that lift Qwen3.5-35B-A3B to 75.3\% on Terminal-Bench 2.1 and to 1585 Elo on GDPval -- achieving state-of-the-art open-source performance and surpassing several frontier proprietary systems. Nex-N2 models are available at https://nex.sii.edu.cn/.
Large language models (LLMs) and agentic systems have shown promise for clinical decision support, but existing works largely assume that evidence has already been curated and handed to the model. Real-world clinical workflows instead require agents to actively seek, iteratively plan, and synthesize multimodal evidence from heterogeneous sources. In this paper, we introduce ClinSeekAgent, an automated agentic framework for dynamic multimodal evidence seeking that shifts the paradigm from passive evidence consumption to active evidence acquisition. Given only a clinical query and access to raw data sources, ClinSeekAgent gathers evidence by querying medical knowledge bases, navigating raw EHRs, and invoking medical imaging tools; refines its hypotheses as new information emerges; and integrates the collected evidence into grounded clinical decisions. ClinSeekAgent serves both as an inference-time agent for frontier LLMs and as a training-time pipeline for distilling high-quality agent trajectories into compact open-source models. To validate its inference-time effectiveness, we construct ClinSeek-Bench, which pairs Curated Input reasoning from fixed pre-selected evidence with Automated Evidence-Seeking over raw clinical data. On text-only EHR tasks, ClinSeekAgent improves Claude Opus 4.6 from 60.0 to 63.2 overall F1 and MiniMax M2.5 from 43.1 to 47.3, with positive risk-prediction gains in 7 out of 9 evaluated host models. On multimodal tasks, ClinSeekAgent improves Claude Opus 4.6 from 47.5 to 62.6 (+15.1); all evaluated models improve across the three CXR-related task groups. We further validate ClinSeekAgent as a training pipeline by distilling agentic evidence-seeking trajectories into ClinSeek-35B-A3B, which achieves 34.0 average F1 on existing AgentEHR-Bench, improving over its Qwen3.5-35B-A3B baseline by +11.9 points and approaching Claude Opus 4.6.
AI coding agents can resolve real-world software issues, yet they frequently introduce regressions, breaking tests that previously passed. Current benchmarks focus almost exclusively on resolution rate, leaving regression behavior under-studied. This paper presents TDAD (Test-Driven Agentic Development), an open-source tool and benchmark methodology that combines abstract-syntax-tree (AST) based code-test graph construction with weighted impact analysis to surface the tests most likely affected by a proposed change. Evaluated on SWE-bench Verified with two local models (Qwen3-Coder 30B on 100 instances and Qwen3.5-35B-A3B on 25 instances), TDAD's GraphRAG workflow reduced test-level regressions by 70% (6.08% to 1.82%) and improved resolution from 24% to 32% when deployed as an agent skill. A surprising finding is that TDD prompting alone increased regressions (9.94%), revealing that smaller models benefit more from contextual information (which tests to verify) than from procedural instructions (how to do TDD). An autonomous auto-improvement loop raised resolution from 12% to 60% on a 10-instance subset with 0% regression. These findings suggest that for AI agent tool design, surfacing contextual information outperforms prescribing procedural workflows. All code, data, and logs are publicly available at https://github.com/pepealonso95/TDAD.
VLMs show strong multimodal capabilities, but they still struggle with fine-grained vision-language reasoning. We find that long CoT reasoning exposes diverse failure modes, including perception, reasoning, knowledge, and hallucination errors, which can compound across intermediate steps. However, most existing vision-language data used for RLVR does not involve complex reasoning chains that rely on visual evidence throughout, leaving these weaknesses largely unexposed. We therefore propose HopChain, a scalable framework for synthesizing multi-hop vision-language reasoning data specifically for RLVR training of VLMs. Each synthesized multi-hop query forms a logically dependent chain of instance-grounded hops, where earlier hops establish the instances, sets, or conditions needed for later hops, while the final answer remains a specific, unambiguous number suitable for verifiable rewards. We add the multi-hop data synthesized by HopChain to the original RLVR data used to train Qwen3.5-35B-A3B and Qwen3.5-397B-A17B, and compare against RLVR on the original RLVR data alone across 24 benchmarks spanning STEM and Puzzle, General VQA, Text Recognition and Document Understanding, and Video Understanding. Although this multi-hop data is not synthesized to target any specific benchmark, adding it improves 20 out of 24 benchmarks on both models, indicating broad and generalizable gains. To demonstrate that full chained queries are important, we replace them with half-multi-hop or single-hop variants, reducing the 24-benchmark average accuracy by 5.3 and 7.0 points, respectively. Multi-hop training also strengthens long-CoT vision-language reasoning, with gains peaking at more than 50 accuracy points in the ultra-long-CoT regime. These experiments establish HopChain as an effective, scalable framework for synthesizing multi-hop data that improves generalizable vision-language reasoning.
Qwen3.5-35B-A3B is now available through local Ollama runtime. 40K context window listed. Qwen3 is the latest generation of large language models in Qwen series, offering a comprehensive suite of dense and mixture-of-experts (MoE) models.
SWE-Bench Verified resolved rate 69.6
SWE-Bench Verified resolved rate 69.6