OpenAI
Multimodal flagship model with native vision and audio capabilities. Combines high intelligence with fast response times at competitive pricing.
Multimodal flagship model with native vision and audio capabilities.
38.6
Quality Score
1280
Arena ELO
Undisclosed
Parameters
128K
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Nov 2024
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SWE-Bench Verified resolved rate 21.6
SWE-Bench Verified resolved rate 21.6
SWE-Bench Verified resolved rate 32.6
View sourceSWE-Bench Verified resolved rate 38.8
View sourceLiveCodeBench pass@1 38.3 across 1055 tasks
View sourceWe’re introducing GeneBench-Pro, a research-level benchmark for a harder kind of AI progress: how well agents can navigate messy biological data, choose the right analysis path, and make judgment calls that real computational research depends on. https://t.co/AsilnnSxnE

We’ve designed and built our first AI chip: Jalapeño. Designed from the ground up by OpenAI and brought to production with @Broadcom, Jalapeño is purpose-built for the LLM workloads powering ChatGPT, Codex, the API, and future agentic products. Chips are foundational to the AI https://t.co/mHU7DaMMTi
Foundation models are routinely released to the public, yet the data recipes used to train them -- such as domain mixture weights that determine how different sources are sampled -- are rarely disclosed. This creates an access asymmetry: researchers study the resulting models but lack visibility into the training distribution that produces them. Prior works for inferring training data, such as membership inference, detect at the level of individual samples and thus cannot characterize the global composition of the training corpus. We introduce WARP, a framework that recovers a fine-tuned model's training mixtures directly from its released weights. WARP interpolates between the base and fine-tuned models using model merging, generating pseudo-checkpoints that approximate the missing training trajectory and expose a geometric footprint of the training data in the weight space. From these simulated footprints, WARP extracts geometric features and maps them to domain proportions using either a parameter-free softmax readout or an MLP projector trained on synthetic mixtures. In controlled experiments with BERT and GPT-2, WARP recovers domain mixtures with an average MAE as low as 0.046 and 0.104 respectively, outperforming membership inference and a variant with access to the true training trajectory.
LLM-based agents for program repair are increasingly built on a "generate-run-revise" paradigm, iteratively executing tests to evaluate and refine patches. This execution-based approach has become standard practice in state-of-the-art systems. However, executions can be time-consuming and expensive, yet their impact on these agents remains underexplored. In this paper, we conduct a two-stage empirical study over execution behavior in LLM-based program repair. To characterize execution behavior at scale, we first analyze 7,745 agent traces from SWE-bench leaderboard submissions. Second, we evaluate 3,000 end-to-end repair attempts across 200 SWE-bench instances and three agents (Claude Code, Codex, and the open-source OpenCode) under four execution paradigms, which allows for a fine-grained comparison of performance and cost. Our analysis reveals three key observations: (1) Code execution is used across all agents and models analyzed, with an average of 8.8 test runs per task. Execution behavior varies substantially across agents and models, with frequency ranging from 2 to 19 per task, and late-stage executions consistently achieve higher success rates than early-stage ones. (2) Execution restrictions have little effect on repair success: on commercial agents with SOTA models the resolve-rate gap between Prohibited and Unrestricted is only 1.25 percentage points and not statistically significant, while Prohibited saves substantial token and wall-clock cost. (3) Execution benefit is concentrated rather than uniform. These patterns suggest that current agents apply execution indiscriminately, paying its cost on instances where it provides little benefit. Execution, therefore, should be treated as a resource with an explicit cost-benefit tradeoff, not a default capability.
LLM-based code agents navigate repositories through keyword search but miss the structural relationships, such as call graphs, inheritance hierarchies, and configuration dependencies, that define how software actually works. This makes agent navigation stochastic and difficult to reproduce across runs. We investigate whether lightweight static analysis can provide deterministic anchors for these agents: stable structural facts injected as plain-text comments that constrain probabilistic exploration and make navigation more predictable. Starting from a strong baseline, Codex from OpenAI, we systematically inject varying granularities of structural annotations and measure their effects on localization, trajectory behavior, and run-to-run stability. Our study identifies what we call the deterministic anchoring effect: static structure helps less by making agents "smarter" and more by making their navigation disciplined and reproducible. Three observations support this finding: (1) Anchoring works: lightweight call/inheritance topology improves function-level localization (+2.2pp Func@5) and shortens trajectories (-1.6 interaction rounds); (2) Anchoring is scale-sensitive: the optimal granularity and directionality depend on repository characteristics, where denser semantics show diminishing returns and hub-heavy projects benefit from inverse-only links that expose "who-calls-me" without forward edges; (3) Anchoring stabilizes: tags raise link-following rate from 0.15-0.18 to 0.21-0.24, roughly halve run-to-run variance, and improve single-run reliability (Pass@1 +3.4 pp) on medium-scale repositories, at the cost of roughly 10% more input tokens. These observations suggest practical guidelines: default to lightweight topology on medium projects, prune forward edges in large repositories, and reserve dense tags for implicit-dependency cases.
Reasoning models are evaluated on single-turn benchmarks but deployed in multi-turn dialogue, where users push back on correct answers. Under sustained adversarial pressure we find a previously undocumented failure mode: the chain-of-thought stays factually correct from first turn to last while the emitted answer flips wrong. We call this unfaithful capitulation (UC) and isolate it with a 2times 2 latent-versus-behavioral framework that flip-rate metrics and single-turn faithfulness probes both miss. Across three datasets (MT-Consistency, MMLU-Pro, GSM8K), the latent-correct rate at the behavioral flip clusters near 50% in think mode and collapses to 11-15% under no_think -- paired, within-model causal evidence that reasoning creates the gap. Across models the effect tracks the reasoning channel (high in Qwen3-32B and GPT-OSS-20B, low in inline-CoT Gemma-4-31B-it). An independent GPT-4o judge corroborates 86% of UC labels; a token-level probe shows the answer-slot argmax is correct in 84% of UC cells; and a naive trace-anchored defense backfires. We release all trajectories, traces, and judge labels.
Large Vision-Language Models (LVLMs) have shown significant progress in video understanding, yet they face substantial challenges in tasks requiring precise spatiotemporal localization at the instance level. Existing methods primarily rely on text prompts for human-model interaction, but these prompts struggle to provide precise spatial and temporal references, resulting in poor user experience. Furthermore, current approaches typically decouple visual perception from language reasoning, centering reasoning around language rather than visual content, which limits the model's ability to proactively perceive fine-grained visual evidence. To address these challenges, we propose VideoSeeker, a novel paradigm for instance-level video understanding through visual prompts. VideoSeeker seamlessly integrates agentic reasoning with instance-level video understanding tasks, enabling the model to proactively perceive and retrieve relevant video segments on demand. We construct a four-stage fully automated data synthesis pipeline to efficiently generate large-scale, high-quality instance-level video data. We internalize tool-calling and proactive perception capabilities into the model via cold-start supervision and RL training, building a powerful video understanding model. Experiments demonstrate that our model achieves an average improvement of +13.7% over baselines on instance-level video understanding tasks, surpassing powerful closed-source models such as GPT-4o and Gemini-2.5-Pro, while also showing effective transferability on general video understanding benchmarks. The relevant datasets and code will be released publicly.
Understanding user instructions and object spatial relations in surrounding environments is crucial for intelligent robot systems to assist humans in various tasks. The natural language and spatial reasoning capabilities of Vision-Language Models (VLMs) have the potential to enhance the generalization of robot planners on new tasks, objects, and motion specifications. While foundation models have been applied to task planning, it is still unclear the degree to which they have the capability of spatial reasoning required to enforce user preferences or constraints on motion, such as desired distances from objects, topological properties, or motion style preferences. In this paper, we evaluate the capability of four state-of-the-art VLMs at spatial reasoning over robot motion, using four different querying methods. Our results show that, with the highest-performing querying method, Qwen2.5-VL achieves 71.4% accuracy zero-shot and 75% on a smaller model after fine-tuning, and GPT-4o leads to lower performance. We evaluate two types of motion preferences (object-proximity and path-style), and we also analyze the trade-off between accuracy and computation cost in number of tokens. This work shows some promise in the potential of VLM integration with robot motion planning pipelines.
SWE-Bench Verified resolved rate 32.6
SWE-Bench Verified resolved rate 38.8
LiveCodeBench pass@1 38.3 across 1055 tasks
Introducing GPT‑5 for developers | OpenAI Skip to main content Research Products Business Developers Company Foundation (opens in a new window) Log in Try ChatGPT (opens in a new window) Research Products Business Developers Company Foundation (opens in a new window) Try ChatGPT (opens in a new window) Login OpenAI August 7, 2025 Product Introducing GPT‑5 for developers The best model for coding and agentic tasks. Loading… Share Introduction Introduction Coding Frontend engin