nvidia/Cosmos-Reason2-8B · Hugging Face
NVIDIA published benchmark or leaderboard evidence for Cosmos-Reason2-8B.
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Cosmos-Reason2-8B is a proprietary NVIDIA multimodal model with a 262,144 token context window.
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30.5
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9B
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Dec 2025
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NVIDIA published benchmark or leaderboard evidence for Cosmos-Reason2-8B.
View sourceNVIDIA published benchmark or leaderboard evidence for Cosmos-Reason2-8B.
NVIDIA published benchmark or leaderboard evidence for Cosmos-Reason2-8B.
Robotic manipulation faces a fundamental scaling challenge: robust generalization demands broad physical experience, yet action-labeled robot trajectories are expensive to collect and inherently limited in diversity. Egocentric videos offer a far more scalable source of embodied experience, capturing object interactions, contact dynamics, tool use, and long-horizon behaviors across diverse environments. The central challenge is how to convert this abundant but action-free experience into effective robot control. We introduce ZimaBlue, a scalable framework for learning generalizable World Action Models (WAMs) from large-scale video. ZimaBlue follows a three-stage training curriculum: it first performs causal embodied video pre-training on large-scale human and robot egocentric videos, then grounds the learned visual dynamics in heterogeneous robot trajectories through video-action mid-training with a unified action representation, and finally specializes the model to a target robot for deployment. To make generative WAMs practical for real-time control, ZimaBluefurther adopts an asynchronous Slow-Fast dual-system architecture, where a high-capacity Slow world model provides generalizable spatiotemporal representations and a lightweight Fast branch enables 30 Hz action prediction on NVIDIA RTX 4090. On real-robot zero-shot evaluations, scaling from target-robot data alone to over 120,000 hours of embodied video improves success from 36.1% to 77.8%. ZimaBlue further delivers strong performance across multiple benchmarks, with particularly pronounced gains on unseen tasks.
View sourceWe formalize prefix invariance: representations at position t must not depend on future inputs. We give a lightweight audit, two forward passes, no training or gradients, that localizes exactly where causality breaks. Attention-mask inspection is incomplete: leaks can occur via scans or normalization despite correct masks. Across 192 injected-fault trials on eight checkpoints, mask inspection found none, while our audit localized all 192/192, also finding a defect in Zamba2 and Nemotron-H.
View sourceAI-powered digital avatar streamers must answer product questions, engage viewers, and execute marketing strategies in real time, demanding low latency, frequent strategy updates, and accurate yet effective responses. Evolvable Harnesses, whose Skills, Hooks, prompts, and tools can be updated independently of model weights, enable rapid iteration but expose a trade-off: large models adapt zero-shot yet are too slow, whereas compact models meet latency targets but overfit to fixed Harness configurations. We propose Harness-Aware Training (HAT), which trains compact models to adapt to changing Harnesses. Its key component, Harness-State Augmentation (HSA), applies task-preserving transformations to Skill identifiers and content, tool schemas, prompt structures, and Hook functions. Training proceeds in three stages: HSA-SFT learns reasoning and tool use from strong-model trajectories across diverse environments; General On-Policy Distillation restores generalization lost during SFT; and HSA-RL improves robustness to changing Harnesses through reinforcement learning in augmented environments. Across four evaluation sets, HAT achieves 94.8 on Live-Stream QA (base: 80.3; strongest general LLM: 93.0) and 94.6 on Harness-Variant QA (base: 75.4). Unlike Fixed-Harness SFT, which lowers IFEval by 7.7 points from the base model, HAT avoids this regression and reaches 83.5. On one NVIDIA H20 GPU, the optimized system delivers P50 and P95 latencies of 3.4 s and 8.1 s. Deployed in Taobao Live's digital-avatar service, it also yields positive online A/B test results for GMV and item-page views.
View sourceRobotic manipulation faces a fundamental scaling challenge: robust generalization demands broad physical experience, yet action-labeled robot trajectories are expensive to collect and inherently limited in diversity. Egocentric videos offer a far more scalable source of embodied experience, capturing object interactions, contact dynamics, tool use, and long-horizon behaviors across diverse environments. The central challenge is how to convert this abundant but action-free experience into effective robot control. We introduce ZimaBlue, a scalable framework for learning generalizable World Action Models (WAMs) from large-scale video. ZimaBlue follows a three-stage training curriculum: it first performs causal embodied video pre-training on large-scale human and robot egocentric videos, then grounds the learned visual dynamics in heterogeneous robot trajectories through video-action mid-training with a unified action representation, and finally specializes the model to a target robot for deployment. To make generative WAMs practical for real-time control, ZimaBluefurther adopts an asynchronous Slow-Fast dual-system architecture, where a high-capacity Slow world model provides generalizable spatiotemporal representations and a lightweight Fast branch enables 30 Hz action prediction on NVIDIA RTX 4090. On real-robot zero-shot evaluations, scaling from target-robot data alone to over 120,000 hours of embodied video improves success from 36.1% to 77.8%. ZimaBlue further delivers strong performance across multiple benchmarks, with particularly pronounced gains on unseen tasks.
We formalize prefix invariance: representations at position t must not depend on future inputs. We give a lightweight audit, two forward passes, no training or gradients, that localizes exactly where causality breaks. Attention-mask inspection is incomplete: leaks can occur via scans or normalization despite correct masks. Across 192 injected-fault trials on eight checkpoints, mask inspection found none, while our audit localized all 192/192, also finding a defect in Zamba2 and Nemotron-H.
AI-powered digital avatar streamers must answer product questions, engage viewers, and execute marketing strategies in real time, demanding low latency, frequent strategy updates, and accurate yet effective responses. Evolvable Harnesses, whose Skills, Hooks, prompts, and tools can be updated independently of model weights, enable rapid iteration but expose a trade-off: large models adapt zero-shot yet are too slow, whereas compact models meet latency targets but overfit to fixed Harness configurations. We propose Harness-Aware Training (HAT), which trains compact models to adapt to changing Harnesses. Its key component, Harness-State Augmentation (HSA), applies task-preserving transformations to Skill identifiers and content, tool schemas, prompt structures, and Hook functions. Training proceeds in three stages: HSA-SFT learns reasoning and tool use from strong-model trajectories across diverse environments; General On-Policy Distillation restores generalization lost during SFT; and HSA-RL improves robustness to changing Harnesses through reinforcement learning in augmented environments. Across four evaluation sets, HAT achieves 94.8 on Live-Stream QA (base: 80.3; strongest general LLM: 93.0) and 94.6 on Harness-Variant QA (base: 75.4). Unlike Fixed-Harness SFT, which lowers IFEval by 7.7 points from the base model, HAT avoids this regression and reaches 83.5. On one NVIDIA H20 GPU, the optimized system delivers P50 and P95 latencies of 3.4 s and 8.1 s. Deployed in Taobao Live's digital-avatar service, it also yields positive online A/B test results for GMV and item-page views.
Long-context modeling is a pivotal capability for Large Language Models, yet the quadratic complexity of attention remains a critical bottleneck, particularly during the compute-intensive prefilling phase. Our previous work, FlashPrefill, mitigates this cost through instantaneous pattern discovery and max-based dynamic thresholding; however, it remains an algorithmic prototype that is still distant from production deployment. In this paper, we present FlashPrefill V2, which evolves FlashPrefill from a prototype toward practical long-context serving along three dimensions. First, we introduce a mean correction term that effectively suppresses the approximation error, keeping performance degradation manageable even at extreme sparsity levels. Second, we redesign the sparse attention operator with PackGQA memory access, warp specialization, and pingpong pipelining, fully aligning with the latest FlashAttention-3/4 implementations and supporting FP8 inference to meet practical quantization requirements. Third, FlashPrefill V2 natively supports paged KV cache and continuous batching, allowing integration as an attention backend in modern inference frameworks such as SGLang. Extensive evaluations on NVIDIA H20 GPUs---among the most widely deployed inference accelerators---demonstrate that FlashPrefill V2 delivers up to 47.26x and 27.19x speedups over FlashAttention-2 at 128K context length under FP8 and BF16 precision, respectively, and, in FP8, still achieves a 30.49x speedup against an FA3/4-aligned dense baseline.
Modern Greek is absent from NVIDIA's Nemotron retrieval models and from major multilingual retrieval benchmarks, despite being important for retrieval-augmented generation (RAG) in legal, energy, financial, and medical applications. We present an end-to-end adaptation of the Nemotron retrieval stack for Modern Greek, including corpus mining, synthetic supervision, retrieval model training, reranker adaptation, reader fine-tuning, and a new benchmark called HERA. Our study shows that a parameter-free BM25 baseline outperforms several off-the-shelf multilingual dense retrieval models on specialist Greek corpora. After fine-tuning on 65,773 Greek retrieval pairs, a Nemotron 1B embedder improves nDCG@10 from 0.362 to 0.835 and substantially outperforms its unadapted counterpart. The learned language competence transfers to general-domain Greek, although the advantage over BM25 remains domain-dependent. We further adapt a cross-encoder reranker and demonstrate consistent improvements across specialist domains. Finally, we LoRA-tune a Nemotron 30B-A3B mixture-of-experts reader for grounded generation, increasing judged answer correctness from 29.4% to 66.9% while significantly improving faithfulness and citation quality. We also introduce HERA, the first large-scale Greek benchmark for retrieval-augmented generation, and release our adapted models and benchmark to support future research on Greek-language RAG systems.
Since Volta introduced Independent Thread Scheduling (ITS), NVIDIA GPUs have been widely assumed to handle warp divergence in a fixed manner. We test this assumption across Ampere, Hopper, and datacenter and consumer Blackwell GPUs, using pre-ITS Pascal as a baseline. Combining cycle-accurate microbenchmarks, hardware counters, and static analysis of compiler-generated SASS, we separate stable behavior from architectural change. Across all tested generations, divergent paths serialize linearly with the number of paths k, following T(k) approx sk with no super-linear reconvergence penalty. Warp execution efficiency falls as 32/k, the penalty is independent of occupancy, and predication removes the serialization cost. The same behavior appears on Pascal, showing that this programmer-visible cost model predates ITS. The compiler-emitted reconvergence machinery, however, has changed substantially. Pascal uses a per-warp SSY/SYNC instruction stack, whereas later generations use barrier-register instructions. Deferred reconvergence beyond the immediate post-dominator falls from 29 cases on Ampere to 2 on Blackwell. Blackwell also introduces a two-tier convergence-barrier classification, uniform-branch instructions, and explicit partial-mask warp synchronization, none of which appear on Ampere or Hopper. Controlled bit-flip experiments indicate that the new barrier class is a static compiler classification with no observable runtime effect in our tests. Thus, divergence retains a stable and predictable performance cost even as NVIDIA's control-flow ISA and reconvergence mechanisms continue to evolve.
Traditional agent development is split across prompt templates, tool schemas, callback code, and workflow graphs. We present NVIDIA Object-Oriented Agents (NOOA), a model-agnostic Python framework for building reliable AI agents. NOOA takes a simpler approach: an agent is a Python object. Its methods are the actions the model can take, fields are its state, docstrings are its prompts, and its type annotations are contracts. A method whose code body consists of "..." is completed at runtime by an LLM-driven agent loop, while methods with normal bodies remain standard deterministic Python. This gives developers and agents the same interface, so agent behavior can be tested, traced, refactored, and improved just like other software. This paper makes three contributions. (1) We present the agent-as-a-Python-object programming model and the design principles behind it. Where Python has existing abstractions, we adopt them directly. Agent-specific capabilities--context, events, state rendering, long-term memory, and validated LLM loops--are exposed through simple Pythonic APIs, so both developers and agents share one familiar programming model. (2) We identify six model-facing ideas that NOOA is, to our knowledge, the first to combine on a single surface: typed input/output, pass-by-reference over live objects, code as action, programmable loop engineering, explicit object state, and model-callable harness APIs for context and events. We find the community already converging on several of these ideas--often as experimental or partial features--and present the comparison to encourage further adoption. (3) We demonstrate that current models use this interface effectively, both in targeted capability tests and on agentic and reasoning benchmarks such as SWE-bench Verified and Terminal-Bench 2.0 and ARC-AGI-3.
Transformers propagate information across depth through a single additive residual stream: every sublayer reads only the most recent state. Attention residuals relax this by letting each sublayer attend, through a learned softmax. However, that read uses a single query shared across the entire width, so every feature subspace must read the depth history through one distribution. The cost of this forced compromise grows with how much the subspaces disagree about which layers to read, and disagreement grows with model width. We introduce Multi-Head Attention Residuals (MHAR): the routing query is reshaped into H per-subspace heads, each with its own softmax over the depth history. The read becomes block-diagonal, the reshape adds zero parameters and negligible compute, and H = 1 recovers attention residuals exactly. Trained from scratch on a deduplicated Nemotron-based anneal corpus that is quality-filtered and STEM- and code-heavy, MHAR improves validation loss over a standard Transformer at 100M, 350M, and 1B (-0.061, -0.149, and -0.140). It achieves the best result among four methods in every setting, with the gain increasing from 100M to the larger scales. The head count is a real design axis rather than a free knob: validation loss is U-shaped with respect to H, with a flat optimum at H = 4 or H = 8 across scales. We adopt H = 8 for large-scale models; over-splitting beyond this point (H = 16) consistently gives back part of the gain. A direct probe of the trained queries confirms that learned subspace disagreement is the underlying driver. Fused Triton routing kernels increase attention-residual training throughput from 0.2-0.5x to 0.55-0.88x of the baseline while maintaining near-baseline peak memory. An identity-preserving conversion using delta attention residuals supports 8B mid-training, yielding improvements of +3.2 on GSM8K and +3.1 on GPQA.
Agentic reinforcement learning research is constant algorithm modification, new estimators, new pipeline stages, new rollout schemes, and in mainstream frameworks each change threads through layers of trainer, distributed backend, and rollout glue: the cost lands on the researcher at every iteration. Molt is a PyTorch-native training framework built to keep that cost small: a codebase compact and clean enough for a researcher to hold in their head, and for an AI coding assistant to read and reason about in its entirety, so the algorithm flow can be traced and changed end to end. The agent is an ordinary program, and one asynchronous loop trains multimodal and mixture-of-experts policies while never training on a token it did not generate, consistent in tokens, policy versions, and model semantics. Leanness does not cost performance: under a matched, fully asynchronous protocol, Molt is statistically comparable to a state-of-the-art Megatron-based stack. Molt is open source and provides recipes and containers at https://github.com/NVIDIA-NeMo/labs-molt.
Real-time EEG classification on edge devices is bottlenecked by the floating-point arithmetic of conventional neural networks. We investigated Differentiable Logic Gate Networks (Diff-Logic) as a hardware-native alternative that compiles models into pure Boolean circuits executable via bitwise CPU operations. Through rigorous iso-parameter experiments across four EEG datasets spanning two classification tasks, binary dementia detection and 3-class emotion recognition, we compared Diff-Logic against matched-capacity Multi-Layer Perceptron (MLP) and Binarized Neural Network (BNN) baselines at four complexity tiers (50k-500k parameters). On dementia screening, Diff-Logic achieved 80.2% Macro F1, outperforming the MLP baseline by 6.8%. On emotion recognition, the MLP retained a moderate performance advantage but incurred a 2.3times higher latency and 14times larger model size when deployed on a power-constrained (7W) Nvidia Jetson Orin Nano CPU (Single-core). Critically, Diff-Logic inference time remained nearly constant across a 10times increase in model scale, achieving a peak speedup of 2.9times over MLPs at the largest complexity tier. Our results establish logic-based neural architectures as a practical paradigm for resource-constrained brain-computer interfaces, achieving competitive or superior performance while natively satisfying the latency and memory constraints of portable edge deployment. Code is available on GitHub: https://github.com/Shyamal-Dharia/eeg-difflogic
NVIDIA published benchmark or leaderboard evidence for Cosmos-Reason2-8B.