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ResearchComfy-Org4d ago
What Makes Good Agentic Data? An ACE Lens on Data Generation for LLM Agents
LLM agents increasingly rely on generated interaction data to learn how to interact with external environments. Agentic data generation must maintain consistency among environments, tasks, interactions, and success signals while producing experience that is useful rather than merely abundant. Existing work spans many agent domains, but domain-centered organization and heterogeneous evaluation often obscure common generation mechanisms and conflate candidate construction with verification and selection. This work develops a two-level framework for the field. First, we represent agentic data as a common factorized object (E,q,τ,v), comprising an environment specification, task signal, interaction realization, and optional verifier. We organize generation paradigms by their primary anchor and dependency structure. Second, we formulate generation as constrained distribution design through the Accuracy-Complexity-divErsity (ACE) lens. Accuracy establishes the feasible support of grounded and internally consistent data. Within this support, Complexity places learning mass relative to the capability of a declared learner and execution configuration, while divErsity controls coverage and redundancy of data. Using this framework, we explore how prior work verifies generated experience, constructs and calibrates difficulty, and expands behavioral coverage. The literature reveals a shift toward execution-grounded accuracy, learner-relative complexity, and diversity beyond surface variation or dataset size. We further discuss broader directions and emerging trends in agentic data generation through the ACE lens, including their implications for scaling, data sources, training regimes and adaptive learning. Overall, the central challenge is not simply to generate more data, but to continually allocate valid, informative, and non-redundant experience as agents and environments evolve.
Gathered, Not Admitted: How Attention Brings a Latent Variable into Verbalizable Form
Language models hold latent quantities in a form they can report on, and more of a quantity is present in that form when the task requires reusing it flexibly. What causes a representation to enter that form is open, and the word workspace invites an admission story: a gate that decides what gets in. Testing it on open-weight models with Jacobian lenses, over a benchmark whose five arms share an identical context, we find no gate where it predicts one. Demand raises a concept's lens visibility beyond what applying an operator to a supplied value produces: +0.050 [+0.045, +0.057] in percentile rank on our primary checkpoint, positive on all four we measure, though that arm answers at ceiling and the accuracymatched contrast is stronger under that readout. At the same time one shared linear map decodes the variable from every arm, the control included, at 6.4-9.0x its selection-corrected floor. What produces the later readable form at the queried position is attention-mediated gathering inside a mid-depth window: separating patch depth from readout depth puts transport there at least 17x above anywhere shallower under non-saturating readouts, with no tested MLP output contributing positively inside it. Under the saturating percentile rank the same grid does not localise the window, which is a fact about that measure. An arm that needs the variable for nothing concentrates sevenfold less, so the window is demand-specific. That window has two measured edges, a survival failure below and destruction above, and it falls at the same fractional depth in a 64-layer hybrid and a 62-layer dense model from another family. We localise where the variable is installed and read, not the route from the passage, which transports nothing. But the readout is not a calibrated measure of use: three components move it to within 12% of one another and differ 7.4x in what they do to the answer.
ResearchComfy-Org4w ago
Position: AI Agents in Scientific Teams Should Be Studied as Human-Agent Systems
Large language model-based agents are increasingly deployed as collaborators in scientific discovery yet most current work focuses on the autonomous capabilities of "AI Scientists". We argue that this overlooks the social aspects of scientific teamwork, and that studying AI Scientists as human-agent systems (HAS)--where the unit of analysis is the human-agent pair--is both underexplored and undervalued. We establish these points through literature and empirical analysis, and highlight recent incidences and studies which show that deploying agents in science without accounting for human-agent dynamics introduces near-term risks, including reduced diversity of scientific inquiry. Through analysis of real-world case studies, we show that scientists and agents can augment each other's capabilities. We call for new research that adopts the HAS lens to develop mathematical frameworks for understanding and fostering human-AI synergy in scientific discovery.
Multimodal foundation models learned to see and to speak by consuming the whole internet. Embodied agents admit no such shortcut, since they require data that couple observations with physical states and actions. These signals can be provided, to varying degrees, by multiple data sources. In this work, we organize the embodied data ecosystem as a "pyramid" spanning five complementary sources: real-robot data, UMI-style data, egocentric and exocentric data, simulation data, and general vision-language data. We organize the pyramid around the tension between scalability and robot alignment, and further characterize each source in terms of data quality, diversity, reusability, and physical fidelity. We then analyze recent embodied foundation models through the lens of their data recipes, examining how different sources are selected, aligned, and mixed during pretraining. For embodied brain models, vision-language-action models, and world-action models alike, we relate data composition to capabilities in perception, reasoning, planning, action generation, and world prediction. We close by discussing six open challenges: building large-scale tactile datasets, collecting failure and recovery data, developing scalable data-collection pipelines, aligning actions across embodiments, leveraging egocentric data for dexterous manipulation, and designing principled data recipes for robot learning. We hope this work paves the foundation for the design of next-generation embodied systems.
Computational Humor with Multimodal LLMs: Methods, Datasets, Evaluation, and Challenges
Multimodal humor in memes, cartoons, and comics remains difficult for AI systems because intended meaning depends on non-literal mechanisms, shared cultural knowledge, and communicative intent rather than literal scene description. This survey focuses on visual humor understanding in single-image and multi-panel artifacts, while treating humor generation as an emerging downstream frontier. We position the literature against prior humor, sarcasm, and general MLLM surveys and organize it using a capability-centric hierarchy spanning recognition, interpretation and reasoning, and generation. Under this lens, we synthesize benchmark design, evaluation protocols, and modeling paradigms, tracing the field's shift from task-specific fusion models to large-model approaches based on multimodal alignment, evidence-grounded reasoning, and controlled generation. We conclude by highlighting the main barriers to progress: shortcut-prone evaluation, limited cultural and narrative coverage, weak evidence grounding, and unresolved safety and ownership concerns.
What Makes Good Agentic Data? An ACE Lens on Data Generation for LLM Agents
LLM agents increasingly rely on generated interaction data to learn how to interact with external environments. Agentic data generation must maintain consistency among environments, tasks, interactions, and success signals while producing experience that is useful rather than merely abundant. Existing work spans many agent domains, but domain-centered organization and heterogeneous evaluation often obscure common generation mechanisms and conflate candidate construction with verification and selection. This work develops a two-level framework for the field. First, we represent agentic data as a common factorized object (E,q,τ,v), comprising an environment specification, task signal, interaction realization, and optional verifier. We organize generation paradigms by their primary anchor and dependency structure. Second, we formulate generation as constrained distribution design through the Accuracy-Complexity-divErsity (ACE) lens. Accuracy establishes the feasible support of grounded and internally consistent data. Within this support, Complexity places learning mass relative to the capability of a declared learner and execution configuration, while divErsity controls coverage and redundancy of data. Using this framework, we explore how prior work verifies generated experience, constructs and calibrates difficulty, and expands behavioral coverage. The literature reveals a shift toward execution-grounded accuracy, learner-relative complexity, and diversity beyond surface variation or dataset size. We further discuss broader directions and emerging trends in agentic data generation through the ACE lens, including their implications for scaling, data sources, training regimes and adaptive learning. Overall, the central challenge is not simply to generate more data, but to continually allocate valid, informative, and non-redundant experience as agents and environments evolve.
Gathered, Not Admitted: How Attention Brings a Latent Variable into Verbalizable Form
Language models hold latent quantities in a form they can report on, and more of a quantity is present in that form when the task requires reusing it flexibly. What causes a representation to enter that form is open, and the word workspace invites an admission story: a gate that decides what gets in. Testing it on open-weight models with Jacobian lenses, over a benchmark whose five arms share an identical context, we find no gate where it predicts one. Demand raises a concept's lens visibility beyond what applying an operator to a supplied value produces: +0.050 [+0.045, +0.057] in percentile rank on our primary checkpoint, positive on all four we measure, though that arm answers at ceiling and the accuracymatched contrast is stronger under that readout. At the same time one shared linear map decodes the variable from every arm, the control included, at 6.4-9.0x its selection-corrected floor. What produces the later readable form at the queried position is attention-mediated gathering inside a mid-depth window: separating patch depth from readout depth puts transport there at least 17x above anywhere shallower under non-saturating readouts, with no tested MLP output contributing positively inside it. Under the saturating percentile rank the same grid does not localise the window, which is a fact about that measure. An arm that needs the variable for nothing concentrates sevenfold less, so the window is demand-specific. That window has two measured edges, a survival failure below and destruction above, and it falls at the same fractional depth in a 64-layer hybrid and a 62-layer dense model from another family. We localise where the variable is installed and read, not the route from the passage, which transports nothing. But the readout is not a calibrated measure of use: three components move it to within 12% of one another and differ 7.4x in what they do to the answer.
Position: AI Agents in Scientific Teams Should Be Studied as Human-Agent Systems
Large language model-based agents are increasingly deployed as collaborators in scientific discovery yet most current work focuses on the autonomous capabilities of "AI Scientists". We argue that this overlooks the social aspects of scientific teamwork, and that studying AI Scientists as human-agent systems (HAS)--where the unit of analysis is the human-agent pair--is both underexplored and undervalued. We establish these points through literature and empirical analysis, and highlight recent incidences and studies which show that deploying agents in science without accounting for human-agent dynamics introduces near-term risks, including reduced diversity of scientific inquiry. Through analysis of real-world case studies, we show that scientists and agents can augment each other's capabilities. We call for new research that adopts the HAS lens to develop mathematical frameworks for understanding and fostering human-AI synergy in scientific discovery.
Multimodal foundation models learned to see and to speak by consuming the whole internet. Embodied agents admit no such shortcut, since they require data that couple observations with physical states and actions. These signals can be provided, to varying degrees, by multiple data sources. In this work, we organize the embodied data ecosystem as a "pyramid" spanning five complementary sources: real-robot data, UMI-style data, egocentric and exocentric data, simulation data, and general vision-language data. We organize the pyramid around the tension between scalability and robot alignment, and further characterize each source in terms of data quality, diversity, reusability, and physical fidelity. We then analyze recent embodied foundation models through the lens of their data recipes, examining how different sources are selected, aligned, and mixed during pretraining. For embodied brain models, vision-language-action models, and world-action models alike, we relate data composition to capabilities in perception, reasoning, planning, action generation, and world prediction. We close by discussing six open challenges: building large-scale tactile datasets, collecting failure and recovery data, developing scalable data-collection pipelines, aligning actions across embodiments, leveraging egocentric data for dexterous manipulation, and designing principled data recipes for robot learning. We hope this work paves the foundation for the design of next-generation embodied systems.
Computational Humor with Multimodal LLMs: Methods, Datasets, Evaluation, and Challenges
Multimodal humor in memes, cartoons, and comics remains difficult for AI systems because intended meaning depends on non-literal mechanisms, shared cultural knowledge, and communicative intent rather than literal scene description. This survey focuses on visual humor understanding in single-image and multi-panel artifacts, while treating humor generation as an emerging downstream frontier. We position the literature against prior humor, sarcasm, and general MLLM surveys and organize it using a capability-centric hierarchy spanning recognition, interpretation and reasoning, and generation. Under this lens, we synthesize benchmark design, evaluation protocols, and modeling paradigms, tracing the field's shift from task-specific fusion models to large-model approaches based on multimodal alignment, evidence-grounded reasoning, and controlled generation. We conclude by highlighting the main barriers to progress: shortcut-prone evaluation, limited cultural and narrative coverage, weak evidence grounding, and unresolved safety and ownership concerns.
The Geometry of Semantic Space: A Continuous Geometric Framework for the Transformer Architecture
We present a continuous geometric framework that models the discrete algebraic operations of the Transformer architecture as an integro-differential equation (IDE) on a semantic fiber bundle calE = calM times R^d. Beginning from a single geometric axiom -- that the token sequence forms a discrete 1-manifold equipped with a canonical measure lattice -- we translate every core component of the modern Transformer (RMSNorm, RoPE, Softmax Attention, FFN, Residual Stream, SGD, Weight Decay) into a cohesive vocabulary of differential geometry, measure theory, and stochastic calculus. The resulting framework yields quantitative predictions spanning entropic optimal transport (Attention as a Schrödinger bridge) and non-equilibrium thermodynamics (SGD as Itô diffusion violating detailed balance). We conduct a six-part experimental campaign across five architectures (Qwen3, LLaMA\nobreakdash-3.1, Gemma\nobreakdash-3, GPT-2, Mistral) spanning 124M to 8B parameters. The empirical observables are quantitatively consistent with the geometric predictions: the ε^{-1/2} Lipschitz scaling calibration at machine precision (R^2 = 1.000), the Lie--Trotter operator-splitting torsion, the symmetric ablation instability confirming the Dual-Law of Topological Stability, the calO(1/k) thermodynamic suppression of Poincaré recurrence on the RoPE torus, the thermodynamic context-limit phase transition, and the Non-Equilibrium Steady State parameter vortex -- verified across two optimizers (AdamW and Pure SGD) to exclude momentum artifacts. The results demonstrate that analyzing Transformers through the lens of continuous stochastic differential geometry provides a predictive descriptive vocabulary for the stability limits, context bounds, and optimization dynamics of Large Language Models.
Beyond Success Rate: Cost-Aware Evaluation of Offensive and Defensive Security Agents
Security-agent evaluations commonly measure peak offensive capability under generous inference budgets, emphasizing vulnerability discovery, exploit development, penetration testing, and CTF completion. Such measurements are useful but incomplete: in operational security, every reasoning step, tool call, telemetry query, and enrichment request consumes budget. We evaluate language-model security agents through this cost-success lens on offensive Cybench challenges and defensive Splunk BOTS v1 investigation challenges. Instead of reporting only best-case success, we compare models at fixed cost levels and decompose performance by inference spend and tool spend. Our results show distinct scalingregimes for red- and blue-team tasks. Offensive CTF performance improves with additional test-time compute, and scaled open-weight models can approach frontier proprietary systems while remaining cost-competitive. Defensive SOC investigation does not scale in the same way: success depends more heavily on disciplined tool use, telemetry navigation, and selective enrichment than on raw reasoning budget alone. We argue that security-agent benchmarks should measure economic efficiency and operational fit alongside task success. Cost-aware, SOC-native evaluations provide a clearer picture of which models are practically useful today and where defensive agents still need to improve. We present an interactive website with our results https://evals.frontier.security.
From Pixels to States: Rethinking Interactive World Models as Game Engines
Building interactive worlds that respond coherently to player actions has long been a shared goal of computer graphics, games, and artificial intelligence. Recent video generative models provide a data-driven route toward this goal by predicting future observations conditioned on user actions, and are increasingly regarded as potential next-generation game engines. Realizing a genuinely interactive game world, however, requires interaction outcomes that follow rules over evolving game conditions, consequences that persist over long horizons, and a generation loop that operates in real time. Conventional game engines realize these properties through a recurrent action-state-observation loop, in which player actions update an explicit game state according to predefined rules and observations are rendered from the resulting state. Taking this loop as an organizing lens, this paper examines interactive game world modeling along four dimensions: player action control, game state dynamics, state-observation persistence, and real-time interactive generation. For each dimension, we start from the capabilities required by an interactive game world, group existing approaches into representative families, and discuss the strengths and trade-offs of each family. Complementing this analysis, we present a scalable data engine for Black Myth: Wukong that collects over 90 hours of gameplay with frame-aligned player actions, ground-truth game states, and visual observations, together with structured and semantic annotations, as a resource for state-aware game world modeling. We hope this paper offers a clear picture of where the field stands and fosters progress toward interactive game worlds.
AgentLens: Production-Assessed Trajectory Reviews for Coding Agent Evaluation
We present AgentLens, a production-assessed benchmark for interactive code agents. Most code-agent benchmarks reduce a run to a single bit -- did the task pass? -- but the people who actually use these agents experience the entire trajectory: how the agent follows instructions, uses its tools, verifies its own work, recovers from mistakes, and talks to them along the way. AgentLens evaluates that whole trajectory. It pairs formal verification, where an objective check exists, with LLM-written trajectory reviews and side-by-side comparisons, so that each run yields a readable explanation of why the score is what it is. This makes AgentLens useful for more than ranking models: we use it to diagnose model behavior, compare successive versions of our own agent, and catch product regressions in a nightly evaluation pipeline. We release the benchmark as open source at https://github.com/agent-lens/agent-lens-bench.
Dense spatial perception is essential for physical intelligence, where visual systems are expected to recover structured, metric, and actionable representations from pixel observations. Modern visual foundation models tend to prioritize semantic invariance, often at the expense of detailed spatial understanding. In this work, we study vision pretraining through a boundary-centric lens, motivated by the premise that boundaries and shape discontinuities offer essential cues for perceiving geometric properties. Concretely, we propose masked boundary modeling, a self-supervised paradigm that dynamically learns sub-pixel boundary representations and subsequently leverages the discovered boundary-bearing tokens as masked targets to facilitate dense visual token learning. By scaling this framework, we develop LingBot-Vision and demonstrate its efficacy across a diverse set of downstream vision tasks with DINOv3 as a strong baseline. Remarkably, LingBot-Vision drives the progression from LingBot-Depth 1.0 to LingBot-Depth 2.0 for depth completion, and thereby yields enhanced depth estimation, a key pillar for embodied artificial intelligence. Our findings reveal that boundary modeling goes beyond simple line segments and instead serves as a scalable pretraining principle for learning spatially structured visual representations.
One Scene, Two Depths: Probing Geometric Ambiguity in Monocular Foundation Models
A faithful 3D world representation should account for layered geometry, where a single camera ray may contain multiple visible and geometrically valid surfaces. Monocular depth estimation, however, reduces this structure to one scalar depth per pixel. Transparent scenes make this ambiguity measurable: the same ray can pass through foreground glass and observe the background, turning the supervised target into a convention of annotation, data, and training rather than a scene-intrinsic truth. A learned predictor exposes this convention as its depth-layer preference. We introduce MultiDepth-3k (MD-3k), a sparse two-layer ordinal benchmark for measuring depth-layer preference and multi-layer spatial relationship accuracy (ML-SRA). On MD-3k, leading depth foundation models exhibit diverse layer preferences under standard RGB input, showing that the same layered geometry can be resolved differently across models. We further find that Laplacian Visual Prompting (LVP), a training-free spectral input transformation, can substantially change the reported layer for certain frozen models. The strongest RGB/LVP pair, DAv2-L, reaches 75.5% ML-SRA. These results suggest that depth foundation models may express complementary geometric hypotheses that standard RGB inference leaves unexpressed. We invite the community to rethink depth supervision and evaluation through an ambiguity-aware lens, where multiple valid 3D interpretations are treated as geometric structure to be measured, preserved, and expressed.
A Gravitational Interpretation of Fine-Tuning Reversion
Fine-tuning on harmless data can partially undo behaviors acquired earlier in training. Safety can erode under benign post-alignment updates, unlearned capabilities can re-emerge, latent traits can transfer through apparently unrelated supervision, and related post-alignment fragility appears in other generative settings. We argue these phenomena are usefully viewed through a common training-history lens. Our hypothesis is geometric: large early training phases create dominant behavioral manifolds, while later alignment or specialization phases are shallower displacements from them. Subsequent fine-tuning can therefore inherit a persistent reversion component pointing back toward a witness of the dominant manifold. We call this the gravitational interpretation of fine-tuning reversion. Across our main settings, representational drift rapidly acquires a component along a history-defined reversion direction (v_rev). In our main track, alignment with v_rev rises from cos = 0.429 +/- 0.052 after the first update to 0.647 +/- 0.021 by step 20. Across 24 run-step pairs, every observed alignment exceeds the p99 of an isotropic activation-space null. We demonstrate that selectively blocking motion along v_rev changes the final alignment at T=100 from 0.648 +/- 0.009 to -0.211 +/- 0.021 and reduces harmfulness from 19.0% +/- 4.0% to 8.5% +/- 1.5% with little task cost. These results support v_rev as a causally relevant mediator of early post-alignment reversion in our setup. Importantly, we do not claim that v_rev is the unique safety direction, nor that the dominant manifold is directly observed; rather, we identify a robust, history-defined direction that explains and partially controls early reversion dynamics.
Cognitive Episodes in LLM Reasoning Traces Enable Interpretable Human Item Difficulty Prediction
Predicting human item difficulty is central to educational assessment, where reliable estimates support fairness and effective test construction. Existing methods often depend on costly human calibration or item-level textual representations, providing limited evidence about the cognitive processes that make items difficult. We argue that difficulty should be viewed not only as a property of item text, but also as an observable consequence of the problem-solving burden an item induces. Large Reasoning Models (LRMs) offer scalable process evidence through reasoning traces, but such evidence must be structured to support interpretable modeling. To this end, we introduce Epi2Diff (Episode to Difficulty), a framework that maps LRM reasoning traces into cognitively grounded episode sequences. These episodes group trace segments into functional problem-solving states, enabling difficulty to be modeled through reasoning scale, effort allocation, and state transitions. Epi2Diff extracts compact episode-dynamic features and combines them with semantic item representations for human difficulty prediction. Experiments on four real-world human difficulty datasets show that Epi2Diff consistently outperforms strong baselines, including fine-tuned small language models, LLM in-context learning, and supervised LLM adaptation. On SAT-derived classification benchmarks, Epi2Diff achieves an 8.1% average relative gain over supervised LLM fine-tuning baselines. Further analyses show that harder items induce more effortful, iterative, and implementation-centered episode dynamics, rather than merely longer responses. These results demonstrate that cognitive episodes in LRM reasoning traces provide a predictive and interpretable process representation for human item difficulty, offering a new lens for educational measurement with reasoning models.
LISA: Likelihood Score Alignment for Visual-condition Controllable Generation
The prevalent dual-branch paradigm, i.e., training a side network to encode visual conditions and fusing its intermediate-layer features to a frozen pretrained main network, has shown remarkable success in visual-condition controllable generation. Despite its widespread adoption, the role of the side branch and its training efficiency remain underexplored. In this paper, we first revisit this mainstream paradigm through the lens of score-based generative modeling: 1) The main network preserves visual perceptual quality by providing a prior unconditional score. 2) The side network steers conditional control by implicitly contributing a likelihood score. Guided by this perspective, we propose LIkelihood Score Alignment (LISA), an effective regularization method that explicitly aligns the intermediate feature of the side network with an approximated likelihood score. Specifically, we first hook features from a designated layer of the side network and project them into the score latent space by a lightweight decoder. Then, we construct an approximated likelihood score target and calculate the distance between the decoder's output and this target as an additional regularization loss. Finally, we jointly optimize the side network and decoder with both standard diffusion loss and our regularization loss. Experiments across various image/video tasks, architectures, and diffusion/flow models demonstrated that LISA can not only consistently accelerate the training convergence and improve final synthetic results, but also encourage the side network's features to be more disentangled for conditional modeling with negligible additional training cost and zero extra inference cost.
What Intermediate Layers Know: Detecting Jailbreaks from Entropy Dynamics
Jailbreak attacks reveal a persistent weakness in aligned Large Language Models: carefully crafted prompts can elicit policy-violating responses despite safety training. While most defenses operate at the prompt or output level, it remains unclear how harmful intent is encoded within the model's internal representations. We investigate this question by analyzing token-level predictive entropy trajectories across layers of a frozen LLM using the logit lens. We find that static aggregate statistics of prompt-level entropy (e.g., mean, variance) carry little discriminative signal, whereas features capturing how entropy evolves across token positions, such as monotonic rank-based trend scores, are substantially more informative. Importantly, this signal is not uniform across model depth: it is concentrated in intermediate layers and degrades at the final layer, indicating that jailbreak-relevant structure is most pronounced in mid-network representations rather than at the output head. Across multiple models (Llama, Qwen, Gemma) and adversarial benchmarks, these entropy dynamics provide architecture-consistent separation without additional training. Together, our findings show that jailbreak behavior is reflected in structured intermediate uncertainty dynamics, clarifying both which entropy-derived features encode harmful intent and where in the network that signal is most pronounced.
Interleaved Speech Language Models Latently Work In Text
Speech language models (SLMs) have been extensively studied, with the common paradigm incorporating text data and pre-trained text LMs. A leading approach is speech-text interleaving in which models are trained over sequences containing both speech and text tokens, aiming to boost even speech-only capabilities. Yet the way these two modalities interact in the model latent space remains unclear. In this work, we analyze interleaved speech-text LMs from different model families and sizes through the scope of the logit lens to provide such insight. We reveal that these models go through an implicit transcription phase in which the text token of the spoken word becomes decodable in intermediate layers, despite not being trained for speech recognition. The transcription of the word appears as one of the top candidate words for as much as 77\% of the data. Following this stage, the models proceed to predict the next word in the text space before transforming back to the speech domain. We finally analyze the role of interleaving data, and initializing from text LMs in eliciting this behavior, as well as seeing how this correlates with spoken knowledge abilities. Our analysis sheds light on the internal mechanisms underlying the relationship between speech and text modalities and could shape SLM optimization.
StepPO: Step-Aligned Policy Optimization for Agentic Reinforcement Learning
Agentic reinforcement learning (RL) is emerging as a critical post-training paradigm for improving LLM agent capabilities. Existing RL algorithms for LLMs largely follow the token-centric paradigm as in RLHF and RLVR, where tokens serve as the basic units for modeling and optimization. However, this paradigm introduces a granularity mismatch in agentic RL, as it optimizes token-level predictions while LLM agents make step-level decisions through cycles of environmental observations and actions. To bridge this gap, we propose StepPO, a step-centric paradigm for agentic RL via step-aligned policy optimization. Specifically, we reformulate agentic RL from a token-level Markov Decision Process (MDP) into a step-level MDP, where interaction steps serve as the basic trajectory representations. We further propose step-level credit assignment to align policy optimization with the natural granularity of agent decisions. Together, StepPO optimizes agent policies at the step level for multi-turn agent-environment interaction. Experiments across multi-hop QA, academic paper search, and text-world action tasks show that StepPO consistently outperforms various RL algorithms. Further analyses provide insights into how step-centric paradigm improves agent training. We hope this step-centric paradigm offers a useful lens for understanding agent behavior and a practical path for training more capable LLM agents.