Recent launch, pricing, benchmark, and API signals linked to this model or its provider.
Open SourceCohere1w ago
Today, we’re adding another member to our model family. Meet North Micro Vision. Our smallest vision-language model yet, ideal for sophisticated document understanding. Available open-source under an
Today, we’re adding another member to our model family. Meet North Micro Vision. Our smallest vision-language model yet, ideal for sophisticated document understanding. Available open-source under an Apache 2.0 license. Get the weights on @huggingface. https://t.co/dc7jz8UpUo
DiSCO: Defending text-to-image generation through distribution-guided contrastive prompt optimization
As text-to-image generative models advance, they raise critical safety concerns, particularly the generation of Not-Safe-For-Work (NSFW) content such as violence and nudity, further exacerbated by red-teaming adversarial attacks. Existing defenses predominantly operate under white-box assumptions, relying on text encoder optimization, weight editing, or inference-time intervention, and fundamentally cannot scale to proprietary models. Black-box alternatives based on LLM prompt rewriting offer broader applicability, yet fail in a critical regime we identify as the benign adversarial problem: prompts that are linguistically safe but still trigger harmful generation due to the model's learned data distribution. We propose DiSCO, a zero-shot, strictly black-box defense that operates entirely at the prompt level as a plug-and-play module, requiring no model retraining, fine-tuning, or access to model internals. DiSCO performs distribution-guided suffix expansion via beam search, optimized through contrastive scoring over safe and unsafe image pools generated by the target model itself, with iterative adaptive feedback until safe content is produced. We demonstrate that DiSCO consistently enhances the safety of both undefended and defended models on the I2P benchmark under multiple red-teaming attacks, achieving 37.7% and 25.13% ASR reduction, respectively, while maintaining semantic fidelity and improving image coherence. As a black-box, architecture-agnostic module, DiSCO can be readily applied to any text-to-image system without necessitating any changes to the model itself.
GRNEdit: Efficient General Video Editing from a New Binary-Evidence Perspective in Generative Refinement Networks
Instruction-based general video editing seeks to unify diverse editing operations within a single, intuitive interface. Existing approaches often rely on resource-intensive conditioning, using either heavyweight branches or costly source concatenation. Is there any efficient way to model editing intent? Thus, we introduce GRNEdit, a lightweight two-stage framework. GRN inspires our approach by encoding visual semantics through combinations of bits. Through task-specific fine-tuning, we take this representation further and recast editing semantics as local retain-or-flip decisions over individual bits. Source information is consequently modeled as coordinate-wise evidence supporting the observed binary states, while the GRN backbone remains responsible for resolving their global composition into coherent generative semantics. In Stage I, a compact encoder translates discrete source codes into continuous evidence signals, which GRN assimilates throughout binary refinement. Inspired by null-prompt training for classifier-free guidance, we further assign the null condition an editing-specific meaning: an empty instruction denotes no edit and is supervised through source reconstruction. This identity pathway not only implicitly strengthens evidence utilization and content preservation in Stage I, but also produces a source-preserving state in the same representation space as the edited state. Stage II can therefore directly compare each edited state with its source-preserving counterpart and use their discrepancy to revise unresolved target-bit decisions. Trained on only 0.6M pairs with less than 3\% conditioning parameters, GRNEdit-2B and GRNEdit-8B achieve scores of 4.03 and 4.18 on OpenVE-Bench. The 2B model outperforms multiple 14B open-source editors, while the 8B model performs on par with leading open-source editors.
WorldRover: A Scalable Synthetic Video Data Engine for World Exploration with Rich Annotations
Learning to generate or reconstruct explorable worlds requires video paired with more than RGB: camera motion, scene geometry, temporal correspondence and, for interactive models, control signals. Real capture can provide some of these signals, but dense geometry and long-range correspondence usually rely on estimation or specialised instrumentation. Rendering provides these quantities directly, yet existing synthetic resources rarely combine them on the same frames while also supporting controlled changes of viewpoint and appearance. We introduce WorldRover, a data engine for generating richly annotated, long-range explorations of artist-built environments. At its core, WorldRover-Engine is an Unreal Engine pipeline that executes and offline-renders minute-scale routes while preserving their full trajectories and scene geometry. The same exploration can be replayed from first-person, third-person, and 360 panoramic cameras under different environmental states. Using WorldRover-Engine, we construct WorldRover-10M, whose sequences pair RGB with metric depth, camera trajectories, and trajectory-derived action signals throughout each exploration. Third-person subsets additionally provide dense optical flow, long-range 2D/3D point tracks with visibility, and a character trajectory distinct from the camera trajectory. The engine can render a traversal from first-person, third-person and 360 panoramic viewpoints, under different environmental states or with a neutral white material, while preserving the route and scene geometry. WorldRover therefore turns long-horizon world exploration into a scalable data-generation problem, providing supervision for models that must build, maintain, and revisit coherent representations of an explorable world.
MegaParts: Scaling Part-Aware 3D Object Generation to 300 Parts via Token-Efficient Autoregressive Modeling
Part-aware 3D object generation is essential for graphics applications such as controllable modeling, editing, and articulation, where objects are represented as coherent assemblies of semantic parts. However, existing part-aware generation methods, do not scale well to highly complex objects. As the number of parts increases, generating detailed geometry becomes prohibitively expensive in token length and memory. We introduce MegaParts, a scalable autoregressive 3D generation framework to address this challenge by combining structured sequence modeling with a token-efficient vector-quantized shape tokenizer. Our tokenizer learns discrete latent representations for part-level geometry by minimizing token usage subject to high-fidelity reconstruction, enabling adaptive-length tokenization based on geometric complexity. On top of this compact representation, we train a large language model to generate object bounding boxes, part bounding boxes, and part shape tokens within a unified structured sequence. Combined with efficient long-context training strategy, our token-efficient formulation scales to objects with up to 300 parts and sequence lengths up to 256k tokens. This substantially extends the scale of part-aware 3D generation while preserving compositional structure and enabling fine-grained part-level control. Our method achieves higher mesh quality than baseline autoregressive and diffusion models, showing that compressed discrete part tokens improve not only scalability but also the achievable fidelity of generated geometry. These results suggest that LLM native token-efficient autoregressive modeling is a compelling alternative to diffusion for large-scale part-aware 3D generation. The project page is available at https://expmaster.github.io/megaparts_webpage.
The Culture Funnel: You can’t align what isn’t in the data Cohere Labs analyzed data from modern LLM training pipelines and found that cultural diversity is frequently lost in post-training data mixes. Aug 19, 2026 8 min read
We want our models to be widely accessible and customizable for the dev community. So we got some partners to help us out. Fine-tune North Micro Vision for advanced document understanding use cases th
We want our models to be widely accessible and customizable for the dev community. So we got some partners to help us out. Fine-tune North Micro Vision for advanced document understanding use cases that run on a variety of edge devices.
X/Twitter@cohereCohereopen_sourceopen source1w ago
Today, we’re adding another member to our model family. Meet North Micro Vision. Our smallest vision-language model yet, ideal for sophisticated document understanding. Available open-source under an
Today, we’re adding another member to our model family. Meet North Micro Vision. Our smallest vision-language model yet, ideal for sophisticated document understanding. Available open-source under an Apache 2.0 license. Get the weights on @huggingface. https://t.co/dc7jz8UpUo
DiSCO: Defending text-to-image generation through distribution-guided contrastive prompt optimization
As text-to-image generative models advance, they raise critical safety concerns, particularly the generation of Not-Safe-For-Work (NSFW) content such as violence and nudity, further exacerbated by red-teaming adversarial attacks. Existing defenses predominantly operate under white-box assumptions, relying on text encoder optimization, weight editing, or inference-time intervention, and fundamentally cannot scale to proprietary models. Black-box alternatives based on LLM prompt rewriting offer broader applicability, yet fail in a critical regime we identify as the benign adversarial problem: prompts that are linguistically safe but still trigger harmful generation due to the model's learned data distribution. We propose DiSCO, a zero-shot, strictly black-box defense that operates entirely at the prompt level as a plug-and-play module, requiring no model retraining, fine-tuning, or access to model internals. DiSCO performs distribution-guided suffix expansion via beam search, optimized through contrastive scoring over safe and unsafe image pools generated by the target model itself, with iterative adaptive feedback until safe content is produced. We demonstrate that DiSCO consistently enhances the safety of both undefended and defended models on the I2P benchmark under multiple red-teaming attacks, achieving 37.7% and 25.13% ASR reduction, respectively, while maintaining semantic fidelity and improving image coherence. As a black-box, architecture-agnostic module, DiSCO can be readily applied to any text-to-image system without necessitating any changes to the model itself.
GRNEdit: Efficient General Video Editing from a New Binary-Evidence Perspective in Generative Refinement Networks
Instruction-based general video editing seeks to unify diverse editing operations within a single, intuitive interface. Existing approaches often rely on resource-intensive conditioning, using either heavyweight branches or costly source concatenation. Is there any efficient way to model editing intent? Thus, we introduce GRNEdit, a lightweight two-stage framework. GRN inspires our approach by encoding visual semantics through combinations of bits. Through task-specific fine-tuning, we take this representation further and recast editing semantics as local retain-or-flip decisions over individual bits. Source information is consequently modeled as coordinate-wise evidence supporting the observed binary states, while the GRN backbone remains responsible for resolving their global composition into coherent generative semantics. In Stage I, a compact encoder translates discrete source codes into continuous evidence signals, which GRN assimilates throughout binary refinement. Inspired by null-prompt training for classifier-free guidance, we further assign the null condition an editing-specific meaning: an empty instruction denotes no edit and is supervised through source reconstruction. This identity pathway not only implicitly strengthens evidence utilization and content preservation in Stage I, but also produces a source-preserving state in the same representation space as the edited state. Stage II can therefore directly compare each edited state with its source-preserving counterpart and use their discrepancy to revise unresolved target-bit decisions. Trained on only 0.6M pairs with less than 3\% conditioning parameters, GRNEdit-2B and GRNEdit-8B achieve scores of 4.03 and 4.18 on OpenVE-Bench. The 2B model outperforms multiple 14B open-source editors, while the 8B model performs on par with leading open-source editors.
WorldRover: A Scalable Synthetic Video Data Engine for World Exploration with Rich Annotations
Learning to generate or reconstruct explorable worlds requires video paired with more than RGB: camera motion, scene geometry, temporal correspondence and, for interactive models, control signals. Real capture can provide some of these signals, but dense geometry and long-range correspondence usually rely on estimation or specialised instrumentation. Rendering provides these quantities directly, yet existing synthetic resources rarely combine them on the same frames while also supporting controlled changes of viewpoint and appearance. We introduce WorldRover, a data engine for generating richly annotated, long-range explorations of artist-built environments. At its core, WorldRover-Engine is an Unreal Engine pipeline that executes and offline-renders minute-scale routes while preserving their full trajectories and scene geometry. The same exploration can be replayed from first-person, third-person, and 360 panoramic cameras under different environmental states. Using WorldRover-Engine, we construct WorldRover-10M, whose sequences pair RGB with metric depth, camera trajectories, and trajectory-derived action signals throughout each exploration. Third-person subsets additionally provide dense optical flow, long-range 2D/3D point tracks with visibility, and a character trajectory distinct from the camera trajectory. The engine can render a traversal from first-person, third-person and 360 panoramic viewpoints, under different environmental states or with a neutral white material, while preserving the route and scene geometry. WorldRover therefore turns long-horizon world exploration into a scalable data-generation problem, providing supervision for models that must build, maintain, and revisit coherent representations of an explorable world.
MegaParts: Scaling Part-Aware 3D Object Generation to 300 Parts via Token-Efficient Autoregressive Modeling
Part-aware 3D object generation is essential for graphics applications such as controllable modeling, editing, and articulation, where objects are represented as coherent assemblies of semantic parts. However, existing part-aware generation methods, do not scale well to highly complex objects. As the number of parts increases, generating detailed geometry becomes prohibitively expensive in token length and memory. We introduce MegaParts, a scalable autoregressive 3D generation framework to address this challenge by combining structured sequence modeling with a token-efficient vector-quantized shape tokenizer. Our tokenizer learns discrete latent representations for part-level geometry by minimizing token usage subject to high-fidelity reconstruction, enabling adaptive-length tokenization based on geometric complexity. On top of this compact representation, we train a large language model to generate object bounding boxes, part bounding boxes, and part shape tokens within a unified structured sequence. Combined with efficient long-context training strategy, our token-efficient formulation scales to objects with up to 300 parts and sequence lengths up to 256k tokens. This substantially extends the scale of part-aware 3D generation while preserving compositional structure and enabling fine-grained part-level control. Our method achieves higher mesh quality than baseline autoregressive and diffusion models, showing that compressed discrete part tokens improve not only scalability but also the achievable fidelity of generated geometry. These results suggest that LLM native token-efficient autoregressive modeling is a compelling alternative to diffusion for large-scale part-aware 3D generation. The project page is available at https://expmaster.github.io/megaparts_webpage.
V-RAE: Rethinking Video Latent Spaces for Generation
Latent video generation relies on autoencoders to define a compact space in which generative models operate. Although video autoencoder architectures have evolved substantially, their latent spaces are still optimized primarily for pixel-level reconstruction and provide limited high-level semantic organization. A reconstruction-optimal latent space, however, need not be well suited to generative modeling. We propose V-RAE, a video representation autoencoder that builds compact generative latents on top of frozen vision foundation model representations. A lightweight temporal pooling module removes temporal redundancy while preserving semantic structure, and a video decoder reconstructs continuous motion from the compressed features. We evaluate V-RAE with four representative frozen encoders on video reconstruction, semantic probing, and class-conditional generation. V-RAE achieves 2.13 rFVD on K600, outperforming all evaluated large-scale pretrained video VAEs. Its latents retain substantially more semantic information than conventional video tokenizer latents. Under matched generation settings, our best variant achieves gFVD scores of 117.86 and 19.16 on UCF101 and K600, respectively, while converging up to 6x faster}. We further show that reconstruction quality alone is insufficient to characterize generative utility and introduce tFVD, a temporal-coherence diagnostic that correlates more reliably with downstream generation quality. Beyond video generation, V-RAE also improves future video prediction on Cityscapes over the Wan 2.2 VAE latent space under matched prediction settings. Taken together, the experiments show that frozen semantic representations can support video reconstruction, generation, and predictive modeling. The project page: https://v-rae.github.io/.