OpenAI
OpenAI's current full-size realtime model for low-latency text, image, and bidirectional audio interactions.
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Jun 2026
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Introducing GPT-5.2 | OpenAI Skip to main content Research Products Business Developers Company Foundation (opens in a new window) Log in Try ChatGPT (opens in a new window) Research Products Business Developers Company Foundation (opens in a new window) Try ChatGPT (opens in a new window) Login OpenAI December 11, 2025 Product Release Introducing GPT‑5.2 The most advanced frontier model for professional work and long-running agents. Loading… Share Model performance Model per
Introducing GPT-5.2 | OpenAI Skip to main content Research Products Business Developers Company Foundation (opens in a new window) Log in Try ChatGPT (opens in a new window) Research Products Business Developers Company Foundation (opens in a new window) Try ChatGPT (opens in a new window) Login OpenAI December 11, 2025 Product Release Introducing GPT‑5.2 The most advanced frontier model for professional work and long-running agents. Loading… Share Model performance Model per
View sourceWe will continue to offer Zero Data Retention for frontier models. As AI takes on longer, more autonomous work and delivers greater value to businesses, safety systems also need to identify risks across related interactions. To help address those risks, we're previewing https://t.co/PTEVBS4p3Q
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We will continue to offer Zero Data Retention for frontier models. As AI takes on longer, more autonomous work and delivers greater value to businesses, safety systems also need to identify risks across related interactions. To help address those risks, we're previewing https://t.co/PTEVBS4p3Q
As models become more capable, the risks associated with developing and testing them internally also grow. We temporarily paused reinforcement learning (RL) training on our latest models intended for deployment for two weeks while we hardened and red-teamed our research
Continuous self-improvement requires an ever-expanding pool of self-generated, diverse, adaptive goals. For language agents, existing training environment pools (hand-curated, statically synthesized, or frozen-verifier) keep the goal distribution fixed as the learner scales. We introduce SPADE (Self-Play in Adaptive Synthetic Executable Environments), a self-play RL framework in which a single LLM plays two roles: an Environment Designer that writes complete, long-horizon training environments as executable code with an OpenAI Gym-style reset()/step() interface, and a Reasoning Agent that learns to act in them. Each is a stateful, multi-turn environment (state transitions, reward functions, and verification code), so one interface spans reasoning problems and multi-step agentic tool use. The Reasoning Agent's regret is estimated using the gap between its reward with and without privileged hints; in optimizing this regret signal the Environment Designer learns to target environments at the edge of the agent's capabilities while keeping them feasible. Through extensive experimentation, we find several components critical to success: grounding the Environment Designer on documents sampled from a large pretraining corpus, and giving it an accumulated environment memory. Scaling to 30B-parameter models, SPADE improves over the strongest fixed-environment baseline by +5.3 on average across eight held-out math, science, code, and reasoning benchmarks, and lifts the tool-use setting by +5.7 on BFCL-v4 multi-turn and +13.9 on ACEBench-Agent; on the games setting, the margin over the strongest baseline grows with model scale. By making environment design itself a learnable component, SPADE takes a concrete step toward open-ended self-improvement.